Not that you’ll ever opt for the latter – at least not while you have dual shotguns at your disposal! ![]() It’s fight or flight, and you don’t want to get caught off-guard. Not only does it add to the horror, but it also keeps your reactions sharp. You never quite know what to expect next, and the thunderous metal score helps to constantly keep you on edge. From the very start, you’ll be navigating cornfields as scarecrows with shotguns come to life, and exploring dilapidated farmhouses filled with cultists and chainsaw-wielding rednecks (a nod to Resident Evil 4, perhaps). Despite feeling like a rampaging, unstoppable machines with your completely overpowered arsenal, you’ll still feel tense at every corner. What really sucks you into the world of Dusk is the sheer atmosphere the game exudes. For such a simple story, you really get a feel of the happenings surrounding the cult as well as their motivations – it’s very much a ‘less is more’ approach, but it’s to the game’s benefit. Over the course of the three episodes, the story ramps up in intensity until it reaches the final crescendo. Locations you trek through gradually show just how deep this rabbit hole goes. ![]() Aside from the mid episode text dumps (ala DOOM), the narrative is told primarily through environmental progression. ![]() After surviving his execution, he wreaks havoc on his captors as he falls deeper into a Lovecraftian rabbit-hole. The Intruder, as he is referred to, is a treasure hunter who stumbles across a redneck cult. Much like the shooters of old, Dusk doesn’t concentrate much on story, instead it relies on general themes that progress a simple narrative.
0 Comments
Leave a Reply. |